Isabella Ness (she/they) is a sound designer, musician, and vocalist intent on exploring and challenging the principles of narrative media. She is based in San Antonio, TX, where she indulges often in a carefully-curated palette of swooshes, slams, and WHUD's.
From the Spyro Reignited Trilogy, to Brawlhalla, to Death Stranding and many other titles running the gamut of platform and scope, her design ethos focuses on collaboration and innovation to embolden the role of audio in game development. Isabella is a dialogue designer with Sanzaru Games, where she works closely with narrative, design, and voice talent to fill interactive worlds with vibrant life.
Isabella is passionate about uplifting and inspiring the next generation of developers and has given talks about strategy & process at MAGFest and the University of Texas at Austin, as well as working with Girls Make Games to provide audio support for multiple projects.
In addition to design, Isabella is an active performer of her own work in art song and experimental sound in independent venues. She releases recorded work under the name Dereworthy on bandcamp.com. Isabella also composes vocal music for chamber ensemble and stage performance (ASCAP).